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Post by Admin on Jun 17, 2018 7:32:51 GMT
Hey everyone,
It has been brought to our attention that if we continue to run the trader as it is there is a great potential for it to be exploited. The trader pays alot for certain mid level items and players could boost their bank accounts exponentially by selling to him. The concerns are these.
1. If we reduce the cap on the amount he has to trade with it will all be utilized quickly and not be available to new players. 2. If we leave it as is it will impact the market as there will be less buying/selling between players. 3. If we take him out, there isn't a place for new players to get low quality items that will help them get started.
Any suggestions you all have for balancing the economy, and any other concerns you have about the current economy should be posted here. This thread will remain open for two weeks and after that a decision will be made regarding how to move forward.
I'm happy to discuss the details with anyone individually, but when the decision is made top consideration will go to the information that is posted here because we will be able to look at it all at one time in one place and won't have to rely on "I think so and so said...."
Thank you,
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Post by amarintha on Jun 19, 2018 16:08:20 GMT
Maybe limit the amount regular players are allowed to trade per timeunit? Not sure if it's possible to track sales per account though. This means new players will have access still as well as olders ones but to a smaller extent.
If I think of more ideas I'll just dumb them in this post
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