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Post by jondar on Sept 14, 2020 10:26:51 GMT
Have been asked to post this for some community feedback. Suggestion to add: Bdew's better farming mod. forum.wurmonline.com/index.php?/topic/138254-released-bdew-server-mods-new-mod-fishy-tweaks-updated-apr-09/All additions are customisable to be harder or easier to get to. Adds for farming:
Area based farming centred on activated tile unlocked at certain skill thresholds -Length of action is roughly equivalent to doing the same area manually -Skill gain, stamina drain, tool damage, etc. is processed separately for every tile in the area Default Skill Requirements: cultivate=3x3@30,5x5@50,7x7@70 sow=3x3@50,5x5@70,7x7@90 farm=3x3@50,5x5@70,7x7@90 harvest=3x3@50,5x5@70,7x7@90 replant=3x3@50,5x5@70,7x7@90 For Planter Racks:
-Ability to Mass pick(30 gardening) and plant(50 gardening) in planter racks -Ability to plant current unplantables. -Nettles, sassafras, woad, cocoa bean, nutmeg, Blueberry, lingonberry, raspberries, All mushrooms For Forestry:
pick=3x3@50,5x5@70,7x7@90 prune=3x3@50,5x5@70,7x7@90 plant=3x3@50,5x5@70,7x7@90
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Post by Pacifica on Sept 15, 2020 14:19:20 GMT
I like the idea of being able to plant the unplantables, it would be great to be able to have farms of some of those things!
In terms of the multiple squares of farming/forestry, I don't like the idea of replanting happening in mass and can't customize your garden (if that's how it works) and it would make gardening different from other skills where it's individual selections per each action, although it would make my Wurm life easier, it's not balanced compared to the other skills.
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